Monday, June 3, 2013

Aras Character Sheet

Name: Aras
Male Human (Varisian) Rogue 7
True Neutral 
Init: +9
Perception: +11 (+13 vs. traps)

Virtue: Zeal
Vice: Greed

AC: 19
Touch AC: 16
Flat-footed AC: 14
Hitpoints: 70

Saves:
Fort: +5
Ref:  +11
Will: +6
Trap Sense: +2 Bonus to saves vs. traps

Speed: 30 ft.

Melee: 
+1 Dagger (War Razor): +12 (1d4+1/19-20/x2)
+1 Cold Iron Returning Dagger: +12 (1d4+1/19-20/x2)
Masterwork Cold Iron Dagger: +12 (1d4/19-20/x2) x4
Masterwork Silversheen Dagger: +12 (1d4/19-20/x2) x4
Normal Dagger: +11 (1d4/19-20/x2) x4

Dual Wielding:
Main Hand: 
+1 Dagger (War Razor): +10 (1d4+1/19-20/x2)
Off Hand:
+1 Cold Iron Returning Dagger: +10 (1d4+1/19-20/x2)

Armor: 
Leather Armor +1

Magic Items:
Thistletop Amulet: +1 to Saves, False Life 1x Per Day
Belt of Incredible Dexterity +2
Ring of Protection +1
Ring of Feather Fall
Cloak of Elvenkind

Special Attacks: 
Sneak attack +4d6

Stats:
Str: 10
Dex: 19 (21)
Con: 14
Int: 13
Wis: 12
Cha: 10

Base Atk: +5
CMB: +5
CMD: 21

Feats:  
Innocent Blood (Story Feat), Toughness, Weapon Finesse, Two Weapon Fighting, Iron Will, Improved Initiative

Rogue Talents: 
Weapon Training (Dagger), Offensive Defense, Trap Spotting, Poison Use

Traits: 
Orphaned, Vagabond Child (urban): (Disable Device)

Skills:
Acrobatics (7): +15
Bluff (7): +10
Climb (2): +5
Disable Device (7): +21
Escape Artist (7): +15
Intimidate (2): +7
Perception (7): +11 (+13 to locate traps)
Sense Motive (7): +15
Sleight of Hand (7): +15 (+17 to oppose the Perception check of someone observing or frisking you regarding items in the sheath)
Stealth (7): +20
Survival (5): +10

Languages: Common, Goblin, Varisian

Gear: Masterwork Thieve's Tools, Masterwork Backpack with Adventuring Gear, 5 Days Rations, 3 Waterskins, Light Coin

Special Abilities:

Sneak Attack: +4d6 damage if you flank your target or your target is flat-footed.

Trapfinding: +3 Gain a bonus to find or disable traps, including magical ones.

Evasion: If you succeed at a Reflex save for half damage, you take none instead.

Trap Sense: Bonus on AC and Reflex saves against traps improves by +1.

Innocent Blood: When slay Intelligent being, gain +1 to attack and CL checks for 1 min.

Offensive Defense: Sneak Attack grants +1 Bonus to AC for each sneak attack die rolled

Trap Spotter: Whenever you come within 10' of a trap, GM secretly rolls to detect it for you

Uncanny Dodge: Retain Dexterity bonus to AC when flat footed


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