Tuesday, June 11, 2013

Craylin Character Sheet



Craylin
Male Half-Orc Barbarian (Spirit Totem) 4
CG Medium Humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)

hp 50 (4d12+14)

Fort +6,
Ref +3 (+1 bonus vs. traps),
Will +1

Defensive Abilities orc ferocity (1/day), trap sense, uncanny dodge
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Offense
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Speed 30 ft.

Melee +1 Longsword +9 (1d8+5/19-20/x2) and
   Greatsword +8 (2d6+6/19-20/x2) and
   Masterwork Ranseur +9 (2d4+6/x3)

Special Attacks rage (12 rounds/day), rage powers (intimidating glare, moment of clarity [1/rage])
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Statistics
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Str 18,
Dex 14,
Con 15,
Int 8,
Wis 10,
Cha 13

Base Atk +4;
CMB +8;
CMD 20

Feats: Raging Vitality, Toughness +4

Traits: Canter, Child of the Temple (Knowledge [religion]), Veteran of Battle

Skills
Acrobatics +4,
Climb +2,
Escape Artist +0,
Fly +0,
Intimidate +8,
Knowledge (nature) +4,
Knowledge (religion) +5,
Perception +7,
Ride +0,
Stealth +0,
Survival +6,
Swim +2;

Racial Modifiers +2 Intimidate

Languages Common, Orc
SQ family ties, fast movement +10

Other Gear Masterwork Hide armor, +1 Longsword, Greatsword, Masterwork Ranseur, Backpack (empty), Bedroll, Blanket, winter, Flint and steel, Piton (2), Trail rations (4), Waterproof bag (empty), Waterskin, 14 GP, 5 SP
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Special Abilities
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Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Intimidating Glare (Ex) While raging, use Intimidate to shake your opponents.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.

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